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AI Insights · Timothy · July 2024

Top 5 Adventure Games on Android in Kuwait, Q2 2024

Discover the performance trends of the top 5 adventure games on Android in Kuwait during Q2 2024, including downloads, revenue, and active users.

Top 5 Adventure Games on Android in Kuwait, Q2 2024

In Q2 2024, the adventure game category on the Android platform in Kuwait saw significant activity. Here's a closer look at the performance of the top 5 adventure games, based on data from Sensor Tower.

Solo Leveling:Arise

Released in early May by Netmarble, this game experienced a strong start in terms of revenue. Weekly revenue peaked at approximately $6.7K in mid-May but saw a gradual decline, ending June with around $3.3K. Downloads started robustly at 2.1K in the first week of May but dwindled to just 83 by the end of June. Active users showed a steady trend, peaking at 3.2K in late May and maintaining around 3.1K by the end of the quarter.

Genshin Impact: Natlan Launch

COGNOSPHERE PTE. LTD.'s popular title showed fluctuating trends in Q2. Revenue reached a high of $4K in late April but saw a mid-quarter dip, only to rise again to $2.3K by the end of June. Downloads were relatively stable, averaging around 200 per week, though there was a notable drop to 55 in the final week of June. Active users peaked at nearly 4K in early April but declined to about 3.2K by the end of June.

Summoners War

This long-standing game by Com2uS saw a varied performance. Weekly revenue was highest at $1.9K in mid-June, with a notable dip to $646 by late June. Downloads were minimal, with a peak of 110 in mid-April. Active users remained relatively stable, peaking at 332 in late April and ending the quarter at 269.

Wuthering Waves

HK KURO GAMES LIMITED's new release in mid-May showed promising trends. Revenue peaked at $3.8K in late May but dropped to $1.6K by the end of June. Downloads started strong at 780 in the release week but declined to 344 by late June. Active users increased significantly, starting at 740 in the release week and peaking at 827 by the end of June.

SOULS

Habby's game had modest performance metrics. Weekly revenue fluctuated, peaking at $648 in late April but dropping to $473 by the end of June. Downloads were low, with a peak of 28 in early June. Active users remained stable, peaking at 164 in mid-June and ending the quarter at 139.

For more detailed insights on these and other games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024